Tuesday, August 7, 2018

Scavenger Hunt


CHALLENGE I
Search the Internet and supply the following facts and information
. Write your answers in the table below.

NUGGETS
ANSWER
LOCATION
VALUE: Sources/Author/Date Published/Sponsor/Copyright
Search Engine
Search Technique
1. Sometime in 1991, a chief scientist at the NIIT, named, started an experiment hole in a wall.
Dr. Sugata
Mitra
http://www.hole-in-the-wall.com/Beginnings.html
http://www.hole-in-the-wall.com/Beginnings.html
Google
Pseudo-Bolean Logic

2. What does NIIT stands for?

National Institute of Information Technology

https://www.acronymfinder.com/National-Institute-of-Information-Technology-(India)-(NIIT).html
https://www.acronymfinder.com/National-Institute-of-Information-Technology-(India)-(NIIT).html
Google
Pseudo-Bolean Logic
3. It was implemented at a slum area in New Delhi.
A “hole in the wall” and a computer
http://www.hole-in-the-wall.com/Beginnings.html
http://www.hole-in-the-wall.com/Beginnings.html
Google
Pseudo-Bolean Logic
4. His team carved a hole in the wall that separated NIIT campuses from slum areas. Why did they carve hole in the wall?
To put a freely accessible computer
http://www.hole-in-the-wall.com/Beginnings.html
http://www.hole-in-the-wall.com/Beginnings.html
Google
Pseudo- Bolean Logic
5. What was the significant finding of the experiment?
It appeared that the children in these two places picked up computer skills on their own. Dr. Mitra defined this as a new way of learning - Minimally Invasive Education
http://www.hole-in-the-wall.com/Beginnings.html
http://www.hole-in-the-wall.com/Beginnings.html
Google
Pseudo-bolean logic
6. What could be the implications of this finding to existing teaching practices especially those that are related with the use of ICT in learning?
Using the Hole in the Wall setup with a single PC, children can learn to do most or all of the following tasks in approximately three months:  1. basic computer navigation functions, such as click, drag, open, close, resize, minimize and menu selection 2. drawing and painting pictures on the computer         3. loading and saving files       4. downloading and playing games              5. running educational software and other programs  6. playing music and videos, and viewing photos and pictures    7. surfing the Internet, if a broadband connection is available
8. setting up email accounts
9. sending and receiving email
10. using social networking programs, such as chat rooms (AIM, Google Chat, etc.), Skype and Facebook
11. simple troubleshooting, such as fixing speakers that aren't playing sound
12. downloading and playing streaming media
In addition, local teachers and field observers noted that the children demonstrated improvements in enrollment, attendance and performance on school examinations, particularly in subjects that deal with computing skills; English vocabulary and usage; concentration, attention span and problem-solving skills; and working cooperatively and self-regulation. Results, which are discussed in the paper, show that groups of children can leam to use computers and the Internet on their own, irrespective of who or where they are..
https://www.emeraldinsight.com/doi/abs/10.1108/eb045849

https://www.emeraldinsight.com/doi/abs/10.1108/eb045849
Google
Pseudo-bolean logic

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